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PLAYER INFO

Player: Vox
Age: 32
Invited by: Alex
Contact: prince_of_knives on Discord
Current Characters: N/A


CHARACTER INFO

Character: Grace ("the Naiad")
Canon: Identity V; canon points are difficult to set given the nature of the canon, but this Grace is rooted in some PSL work & fan canon worked on with Mira
Age: 19 + ??? (an unknown amount of time passed between Grace's sacrifice at 19 and her entering the Manor; time is strange in the Manor).

Background Information: Grace's wiki page. Some additional notes:

- Grace would call Helena ("the Mind's Eye") and Jack ("the Ripper") her friends, though her understanding of the concept is pretty fuzzy, and Helena in particular might not agree wholeheartedly.

- The other residents of the Manor have had more influence on Grace than she understands or acknowledges.

- Grace had nearly no means of communication during her time at the Manor. Speaking and being heard are new experiences for her here.

- The God of the Lake mentioned in Grace's backstory is Motherfucking Hastur.

Personality:

1) Tell us about who your character is and what someone’s first impression would be upon meeting them.

Grace was a girl, once. In some ways she very much still is; she's curious, energetic, lacks a proper understanding of what personal space is as applied to others (woe fucking betide someone who returns that lack of understanding, she's violent), but she also lacks understanding of many social mores, relying on lessons on high-society manners that she definitely does not understand correctly. One's first encounter with Grace very likely involves her getting up in your face, wide-eyed and curious (or offended and proud, depending on what you just fuckin' said to her), asking with very little context about something she's noticed or something she wants. Mute for nearly her entire life, Grace uses the power of speech the Rift seems to have given her with insistence and imprecision. She wants to be understood, craves it, needs it, but she's in her own head about it too - Grace is all too aware that everyone else has had the power of words their entire life, and now she is playing catch-up in a game that others expect her to be good at.

Of note is that Grace has spent so long in the Manor that she doesn't, emotionally, recognize that her former "career" as essentially a retained serial killer is something others would keep secret for all their life is worth. One may, and will, catch her introducing herself as 'a hunter of the living'. However, this knife cuts more than one way - in the Manor, Hunter and prey had to live alongside one another, to share the same rooms and the same captivity, and as a result what little socialization Grace does have comes from her fellow captives. She is quick to draw comparisons to her former fellows, to draw on like information and try to hazard a guess based on it, or to ask - with great, wide-eyed curiosity - about things she half-understood from the Manor which new people might finally teach her about in truth.

2) What is a driving force your character has? What goals do they have, what motivates them, etc?

Freedom from the Manor; Grace will not go back willingly, and will violently, relentlessly, persecute anyone or anything that even appears to threaten a return to her captivity. But beyond this immediate need to feel as if she's defending her own freedom, Grace dreams of being a high society lass, like the great and glorious people of the city that Jack used to tell her about. A lady, she thinks, though it might be more accurate that Grace wants to be a gentleman, though her understanding of this is, to say the least, flawed. The gentleman Jack ("the Ripper", in the Manor's parlance) was himself a fake gentleman, something Grace does not know and may indeed never find out unless something real interesting happens next app round. His stories of Victorian high society were incredibly idealized, coming from his own place of lusting for privilege and also a genuine kindness towards Grace and the wide-eyed wonder she showed him when he went on and on and on about London. Grace thinks gentlemen are the best kind of person, ennobled through their own work in striving for virtue and not, say, a privileged class that inherited wealth, and more importantly, she thinks that she can therefore learn these virtues, and become high society.

3) What are their flaws as a character? What is something they've messed up, or have done that they regret?

[Slaps Fish] This baby can fit so much disproportionate response in her. She's proud - pride is all she's had for a long time - and draws her boundaries in broken bones and spilled blood if her first and only warning isn't heeded. She needs, so badly, to be the big bad Hunter who can't be hurt, but she's been hurt, she is hurting, and help all too often feels like a threat because she's so rarely had it when she's needed it most.

Her feelings on the death of her village are complicated. If you asked her about regret, Grace would be quick to say she regrets nothing. And yet, if one can convince her to talk about it...

~The village is over, and gone, and done. No thing living remains, not a man, woman, or child. There are no frogs to play with in the ponds, and no birds to call from the trees; the bees and the butterflies both are culled and finished, the sheep and the dogs and the cats too. There is nothing left, in the name of my wish, and the god stupid enough to grant it.~

4) Optional: What is something unique and interesting about them, or what is a fun little tidbit that sets them apart from the crowd?

She's got...a particular way with words, despite and because of being nearly illiterate.

Abilities & Inventory: Alright this one is gonna be a bit long if only because the specific details are important:

Abilities

Not Dead: Grace is 'a thing not dead' (which may eternal lie); she doesn't breathe, she lacks a pulse, to most medical science she's a corpse. Despite this, Grace does eat and drink. She is under the impression that, like in the Manor, she is essentially invulnerable; while this is not correct, putting her down takes a bit of killing.

Swimming: Rather than walking, running, crawling, etc, Grace floats about 4-6 inches off the ground at all times. When moving "casually" (slightly faster than terrified athletes run for their lives) it's an upright levitation, but Grace can also 'swim' through the air at a height of about five feet (and see Surging Tides, below). Grace's body places no weight on the floor or ground beneath her, and she is, physically, at the height she seems to be. She can, with effort, use furniture normally (sitting in chairs, laying on a bed, etc.). Grace cannot, as of this time, swim in three dimensions outside of actual physical water; she can't gain height, she'll fall if you open a pit under her (the fall won't hurt her but she sure will still fall), and so on.

Harpoon: Grace's harpoon is not a meaningfully separate object from the rest of her body. It will always return to her right hand after a period of no more than ten seconds, or when Grace wills it to, phasing through objects and people to make its return. When throwing her harpoon, it phases through people, but sticks in objects; she cannot harm a living thing through throwing the harpoon (but see The Depths, below). Grace does not yet know that she could get better use of her hand by binding her harpoon to her wrist with, say, a rope, ribbon, or shackle; as of time of application, she is essentially impaired in her right hand due to her need to have the harpoon touching her right arm at all times. The harpoon itself is otherwise essentially invulnerable, or at least Grace sees its as such - it's certainly tougher than a rusty chunk of iron ought to be.

The Depths: When Grace wills it, she leaves strange, almost cell-like puddles of water beneath where she moves and along the path of her thrown and returning harpoon. A living thing that touches these puddles begins experiencing the building sensations of drowning in cold, dark waters, crushing and oppressive; their clothing, items, etc act as if they're underwater even though they quite obviously aren't to any observer or, indeed, if you touch them. If Grace can connect the puddle trails into a shape (triangles are common), this process is much faster, and much more forceful, for anyone inside the shape regardless of physical contact with the puddles. Failure to escape contact with the puddles or the bounds of her shape will eventually call forth predators from the Depths that appear, visibly, in conventional reality long enough to savagely maul the victim. Ceasing contact with the puddles or leaving the shape retains the sensation of drowning for approximately four seconds (during which Grace is quite free to try her damndest to put you back into contact), followed by the feeling of drowning gradually receding. A creature mauled by the predators of the Depths is wholly immune to this ability for five seconds.

Surging Tides: When she's not holding her harpoon, Grace can rapidly surge forward, filling the air with phantasmal sounds of rushing water. She blows through creatures she strikes while dashing like this, whacking past them with great force; they experience a severe worsening in the drowning sensation (and danger of being mauled by cthonic predators) described above. A creature in its immunity period as described above does not suffer the ill effects, though Grace still moves past them.

Inventory

- A wicker fishing basket

- The dress she would have otherwise had is a bit gone.


ARMADA SELECTION

Paladins, though her reasons are pretty shallow. Grace admires people she thinks of as high society, and she had several positive (from her perspective) encounters with Paladins during her TDM, including some Gentlemen(tm). Her idea of what makes up a community or a faction or even an ideology is extremely fuzzy. For too long, Grace's world had Hunters and prey and nothing else. She could use some proper socialization.


SAMPLE

Test Drive Sample: Top level

Meeting Alastor

Questions: Just double-checking to make sure I haven't missed something, is there any issue with Grace kinda buying some outfits locally to wear if/when she's accepted into the game?
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